Klinik für Neurochirurgie

AG Virtual and Augmented Reality for Biomedical Computer Vision

Visual biomedical data has become a key feature for diagnostic, therapeutic and education purposes in modern medicine. State-of-the-art computer vision systems process and analyse this data to extract valuable information and to provide appropriate visualisation strategies. In this context, Virtual Reality (VR) and Augmented Reality (AR) devices have become particularly important since they offer immersive data representations and advanced interaction metaphors. Such techniques are well known for entertainment and gaming applications as well as industrial construction planning. Its applicability for daily clinical practice and biomedical image understanding is however yet in its infancy. Therefore, we aim to study and implement innovative VR and AR strategies for novel biomedical computer vision applications. This interdisciplinary research requires a close collaboration between medical and computer sciences in order to unleash the tremendous potential of VR and AR systems for clinical purposes.

Goals

- to determine the efficient usage of VR and AR devices for biomedical and clinical purposes

- the development of novel computer vision and machine learning algorithms to assess complex and high-dimensional medical image data

- the identification of innovative use-cases to apply VR and AR in diagnostic and therapeutic purposes

- to facilitate and support the usage of VR and AR system in medical education

Our ultimate goal is to bridge the gap between rapidly emerging new vision technologies and their applicability for biomedical practice and research.

How to participate

If you are interested in a collaboration (e.g. clinical study, medical thesis, bachelor- or master- thesis) in this new and fast expanding field of medicine and computer science, please do not hesitate to contact us!

Benjamin Risse, MSc, PhD & Markus Holling, MD

Media Perception

DIE WIRTSCHAFT Münster & Münsterland, 10/26/2020
Our medical training research project is featured in DIE WIRTSCHAFT Münster & Münsterland. In this project we are investigating the usage of virtual and augmented reality (VR & AR) in combination with advanced user interaction metaphors and machine learning to derive novel interactive teaching strategies. The article can be found online here.

Collaborators

Benjamin Risse

Junior professorship for practical computer science
Faculty of Mathematics and Computer Science
University Münster, Münster Germany

Markus Holling

Assistant Professor for Neurosurgery
Consultant Neurosurgeon
Department of Neurosurgery
University Hospital Münster

Dimitar Valkov

Post-Doctoral Researcher
DFKI GmbH
Saarland Informatics Campus

Affiliate Researcher in the 
Computer Vision and Machine Learning Systems Group
Faculty of Mathematics and Computer Science
University Münster, Münster Germany

Pascal Kockwelp

Research fellow
Master of Science
Faculty of Mathematics and Computer Science
University Münster, Münster Germany

Oliver Grauer

Assistant Professor for Neurology
Consultant Neurologist, Head of Neurooncology
Department of Neurology
University Hospital Münster

Julius Maetzig

Student research assistent
Faculty of Mathematics and Computer Science
University Münster, Münster Germany

Sophia Hartwig

Doctoral Candidate
Faculty of Medicine
University Münster, Münster Germany

 
 
 
 

Markus Holling, M.D.

Assistant Professor for Neurosurgery
Department of Neurosurgery
University Hospital Münster
hollingm(at)­ukmuenster(dot)­de
 

Benjamin Risse, MSc, Ph.D.

Junior professorship for practical computer science
Computer Science Department
Computer Vision and Machine Learning Systems Group
University Münster
b.risse(at)­uni-muenster(dot)­de